#pragma once
#include "td_enemy.h"
class td_map
{
public:
	td_map();
	~td_map();
	void input_map();
	void input_maptxt();
	void ready_map();
	void draw_map();
	void input_path();
	void destroy_map();
	int getdir_enemy(td_enemy *enemy);
	IplImage *background;
	IplImage *background1;
	int map[10][10];
private:
	int path_map[10][10] = { 0 };
	IplImage *bing1[10];
};

